Communicating over the radio should be simple and efficient. To facilitate this, keep these basic rules in mind:
Pilots are encouraged to use Push to talk because of two reasons
To avoid confusion, a serious radio transmission usually consists of a beginning, the message itself and an ending.
|Structure||Receipient, this is sender.||<Message>||Over (and out).|
|Example 1||Bravo, this is Tango.||Begin the attack.||Over and out.|
|Example 2||Delta, this is Zulu.||Say again, please.||Over.|
For games with few amounts of players, it isn't necessary to include the sender of the message and the ending. Yet the receipient should still be the first word. So this will boil down to something like the following:
Receipient. This is my message. Bravo. You've got a bandit on your tail. Pull right!
Now that you know the basics you're welcome to join us at one of our available servers:
The most simple solution. You can download the client software for all Windows and MacOSX at Ventrilo.com.
This is the official server for the Darkjedi Organization and it's clubs.
This server should still be running, but is merely secondary to the DJO one.
This service has been shut down because it's not required anymore and was consuming way too many resources.
The classic solution of voice communication software provides low-bandwidth consuming codecs. The average upload bandwidth needed when talking is 1 KB/s for the most popular codecs. All in all, this is the most robust and bug-free solution. Download Teamspeak 220.127.116.11 from the Teamspeak.com download archive. The updated binary 18.104.22.168 is optional and not required to join this server.
The most modern solution. It has a much more powerful software suitable for running servers with huge amounts of players, while still providing very high quality codecs. The codecs in general use more bandwidth (~ 3 KB/s by default) than in TS2. Get the client here
It's an free and open source project, with some interesting features. Only some of us use it, though.